<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Daniel Slaughter &#187; Geeky</title>
	<atom:link href="http://www.danielslaughter.com/category/geeky/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.danielslaughter.com</link>
	<description>In the life of Dan there is me, and there is chaos.</description>
	<lastBuildDate>Tue, 13 Dec 2011 13:52:45 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>SXSW 2011: Hacking RSS: Filtering &amp; Processing Obscene Amounts of Information</title>
		<link>http://www.danielslaughter.com/2011/03/15/sxsw-2011-hacking-rss-filtering-processing-obscene-amounts-of-information/</link>
		<comments>http://www.danielslaughter.com/2011/03/15/sxsw-2011-hacking-rss-filtering-processing-obscene-amounts-of-information/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 15:12:25 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=589</guid>
		<description><![CDATA[Dawn Foster MeeGo Community Manager Intel Information Overload There is an obseen amount of data in the world we live in today. Right now we have a mass of 600+ Exabytes of data today (1 Exabyte = 1,073,741,824 Gigabytes). Most of this information is&#8230; Complete Crap Out of Date / Obsolete Not Relevant So, what [...]]]></description>
			<content:encoded><![CDATA[<p>Dawn Foster<br />
MeeGo Community Manager<br />
<a href="http://www.intel.com">Intel</a></p>
<p><strong>Information Overload</strong></p>
<p>There is an obseen amount of data in the world we live in today. Right now we have a mass of 600+ Exabytes of data today (1 Exabyte = 1,073,741,824 Gigabytes).</p>
<p>Most of this information is&#8230;</p>
<ul>
<li>Complete Crap</li>
<li>Out of Date / Obsolete</li>
<li>Not Relevant</li>
</ul>
<p>So, what techniques can you use to find the information you want?</p>
<p>RSS is a start. Sources you care about delivered right to you, but do you care about everything in each feed? What about feeds you do not subscribe to? Can you keep up with what you have?</p>
<p><strong>Prioritizing your reader</strong></p>
<ul>
<li>Put things you care about at the top</li>
<li>Categorize</li>
<li>Don&#8217;t try to read everything</li>
</ul>
<p><strong>Outsource / Crowdsource New Sources</strong></p>
<ul>
<li><a href="http://tweetedtimes.com/">The Tweeted Times</a>: Personal newspaper generated from your <a href="http://www.twitter.com">Twitter</a> friends.</li>
<li><a href="http://www.techmeme.com/">Techmeme</a></li>
<li><a href="http://news.google.com">Google News</a></li>
<li><a href="http://www.stumbleupon.com/">StumbleUpon</a></li>
<li><a href="http://www.reddit.com">Reddit</a></li>
<li><a href="http://www.digg.com">Digg</a></li>
</ul>
<p><strong>The Real Magic is Filtering RSS</strong></p>
<ul>
<li><a href="http://www.postrank.com/">PostRank</a>: Finds the best posts in a feed ranked on engagement (links, sharing, comments). You can then get an output as an RSS feed, and the feed includes the postrank number as a field.</li>
<li><a href="http://pipes.yahoo.com/">Yahoo! Pipes</a>: Allows you to filter based on any field in the RSS file, not just title and description. The downside is it takes a long time to learn and muddle through.</li>
<li><a href="http://www.feedrinse.com/">Feed Rinse</a>:Easy to use, not as flexible. Import RSS feeds, and filters, then get new RSS feeds out.</li>
<li><a href="http://backtweets.com/">BackTweets</a> lets you search Twitter based on a URL regardless of it&#8217;s short link.</li>
<li>&#8230;and many more!</li>
</ul>
<p><strong>Things to use this with</strong></p>
<ul>
<li>Personal Productivity</li>
<li>Understanding the Possibilities</li>
<li>Creating prototypes for something you want to build</li>
</ul>
<p><strong>When not to use it</strong></p>
<ul>
<li>Don&#8217;t use in critical or production environments</li>
<li>Typically all of this can be done in most programming languages with caching and error checking</li>
</ul>
<p><strong>References</strong></p>
<p><a href="http://fastwonderblog.com/2011/03/11/hacking-rss-filtering-processing-obscene-amounts-of-information-at-sxsw/">Dawn Foster&#8217;s Blog Post</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/15/sxsw-2011-hacking-rss-filtering-processing-obscene-amounts-of-information/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: Better Living Through Cloud Computing</title>
		<link>http://www.danielslaughter.com/2011/03/14/sxsw-2011-better-living-through-cloud-computing/</link>
		<comments>http://www.danielslaughter.com/2011/03/14/sxsw-2011-better-living-through-cloud-computing/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 21:14:38 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=585</guid>
		<description><![CDATA[Jon Wiley (@jonwiley) Designer, Search Google Cloud computing is still just computing as it&#8217;s simply manipulation of storage and data. Cloud computing isn&#8217;t really a new thing as it&#8217;s been around for quite a while. It&#8217;s really an ongoing evolution from the day the internet was born. SalesForce: No client software was harmed (or used). [...]]]></description>
			<content:encoded><![CDATA[<p>Jon Wiley (<a href="http://www.twitter.com/jonwiley">@jonwiley</a>)<br />
Designer, Search<br />
<a href="http://www.google.com"> Google</a></p>
<p>Cloud computing is still just computing as it&#8217;s simply manipulation of storage and data. Cloud computing isn&#8217;t really a new thing as it&#8217;s been around for quite a while. It&#8217;s really an ongoing evolution from the day the internet was born.</p>
<p><a title="salesforce.com" href="https://www.salesforce.com/">SalesForce</a>: No client software was harmed (or used). Basically it&#8217;s all on the server, and no clients have the software on their machine.</p>
<p>Jon&#8217;s presentation was brought to us by the Cloud via the use of his Google Chrome Laptop, and the internet.</p>
<p>Examples of the cloud are: <a href="http://voice.google.com">Google Voice</a>, <a href="http://www.dropbox.com">Dropbox</a>, <a href="http://www.evernote.com">Evernote</a>, <a href="http://www.netflix.com">Netflix Streaming</a>, <a href="http://www.amazon.com/kindle">Kindle</a>, <a href="http://maps.google.com">Google Maps</a>, <a href="http://translate.google.com">Google Translate</a>, <a href="http://www.picnik.com">Picnik</a>, <a href="http://www.aviary.com/tools/image-editor">Aviary&#8217;s Phoenix</a>, <a href="http://www.pixlr.com">Pixlr</a>, <a href="http://www.mint.com">Mint</a>, <a href="http://www.paypal.com">PayPal</a>, <a href="http://www.ingdirect.com">ING Direct</a>, <a href="http://jaycut.com/">JayCut</a>, <a href="http://www.onlive.com/">OnLive</a> and <a href="http://www.opentable.com">OpenTable</a>.</p>
<p>However, there are some limitations to Cloud Computing. The biggest limitation is bandwidth: typically the up-link speed is more important than the download speed. In the USA bandwidth speeds are quite slow. In South Korea they&#8217;re proposing having 1 GB/second by 2012. Google proposed their fiber-optics line for 50K-500K people.</p>
<p>The maximum human sensory badwidth is 100,000,000 bits per second. That means South Korea is almost at the speed of human brain power! Woah!</p>
<p>Cloud-augmented: taking previous objects that were not connected to super computers but enable them to do so. For example, the <a href="http://www.eye.fi/">Eye-Fi SD card</a>.</p>
<p>There are some risks/bad things with Cloud Computing:</p>
<ul>
<li>Security: Passwords, Hacking, Phishing.</li>
<li>The Patriot Act requires only a supina to access your Cloud. However if it was stored on your physical computer they&#8217;d need a Search Warrant.</li>
<li>There&#8217;s no FDIC for your data.</li>
<li>What if the Cloud site closes? Your data is then no longer accessible.</li>
<li>What happens when you die with your passwords and data?</li>
</ul>
<p><strong>Other Links</strong></p>
<p><a href="http://www.youtube.com/watch?v=uQITWbAaDx0&amp;feature=fvst">Guillaume Nery base jumping at Dean&#8217;s Blue Hole, filmed on breath hold by Julie Gautier</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/14/sxsw-2011-better-living-through-cloud-computing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: Conserve Code: Storyboard Experiences with Customers First</title>
		<link>http://www.danielslaughter.com/2011/03/14/sxsw-2011-conserve-code-storyboard-experiences-with-customers-first/</link>
		<comments>http://www.danielslaughter.com/2011/03/14/sxsw-2011-conserve-code-storyboard-experiences-with-customers-first/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 15:47:25 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=579</guid>
		<description><![CDATA[Joseph O&#8217;Sullivan Lead, Design Innovation Intuit Rachel Evans Principle Research Scientist, Chief Innovation Catalyst Intuit Design Thinking Deep Customer Empathy: knowing your customers more than they know themselves Go Broad to go Narrow: if you&#8217;re going to get a great idea, you&#8217;ll need a portfolio of existing great ideas. Rapid Experimentation with Customers Storyboards Storyboards [...]]]></description>
			<content:encoded><![CDATA[<p>Joseph O&#8217;Sullivan<br />
Lead, Design Innovation<br />
<a title="Intuit.com" href="http://www.intuit.com/">Intuit</a></p>
<p>Rachel Evans<br />
Principle Research Scientist, Chief Innovation Catalyst<br />
<a title="Intuit.com" href="http://www.intuit.com/">Intuit</a></p>
<p><strong>Design Thinking</strong></p>
<ul>
<li>Deep Customer Empathy: knowing your customers more than they know themselves</li>
<li>Go Broad to go Narrow: if you&#8217;re going to get a great idea, you&#8217;ll need a portfolio of existing great ideas.</li>
<li>Rapid Experimentation with Customers</li>
</ul>
<p><strong>Storyboards</strong></p>
<p>Storyboards are quick visual steps in how a user in a system executes. The first documentation in history of a storyboard was in 1930 in <a href="http://www.imdb.com/title/tt0020960/">Hells Angels</a>.</p>
<p>Intuit uses Storyboards in terms of:</p>
<ul>
<li>Web Applications</li>
<li>Mobile Applications</li>
<li>Customer Care: even before the first phone call, or during it</li>
<li>Human Resources: their employees&#8217; experiences throughout their job from the first day</li>
<li>Community Support</li>
</ul>
<p><strong>An Example</strong></p>
<p><a href="http://fastrefund.turbotax.com/snaptax">Snap Tax</a> is an iPhone application to file your taxes with the ability to take a photo of your W2 and have it instantly populated, ask them additional tax questions, and then pay and file your taxes. When creating this application originally they made a Storyboard which gave them their estimated tax right off the bat with just their W2 and marital status. This Storyboard was also just 6 slides long, and very generalized and simple. If you show a customer a finished product they&#8217;re less likely to give you negative feedback because they feel bad. But if you give them a storyboard right off the bat then they&#8217;re more likely to. In the end they discovered customers didn&#8217;t care if they were getting a refund, or for how much, but rather or not the phone system would actually speed up their process. So instead of showing them their number right away they showed them how easy it was to enter your W2.</p>
<ul>
<li>Pitty Begets Honesty: Customers tend to react to rough sketches more honestly than with finished click throughs.</li>
<li>Narcissus Antidote: We&#8217;ve never seen anyone fall in love with their storyboard and not change it.</li>
</ul>
<p><strong>Creating Storyboards</strong></p>
<p>When you&#8217;re creating a Storyboard you&#8217;re just wondering what&#8217;s good or bad with your idea, and what works well with the customer. A Storyboard needs to be aligned with the customer&#8217;s problem, solve that it is a solution for their issues, and finally wow them. In every cell of a Storyboard there is something to learn:</p>
<ul>
<li>Do you understand the <strong>problem</strong>? Is it an important problem?</li>
<li>Does your <strong>solution</strong> solve the problem completely?</li>
<li>Lastly, the <strong>benefit</strong>. What is good about your idea from the customer&#8217;s perspective? Will it delight them?</li>
</ul>
<p>A 6-cell storyboard should have these cells: goal, problem, solution, solution, solution, benefit</p>
<p>In setting up a storyboard you should consider these things:</p>
<ul>
<li>What&#8217;s the <strong>project</strong>?</li>
<li>Who&#8217;s the <strong>customer</strong>? Get specific: age, gender, experiences with similar products, etc.</li>
<li>What&#8217;s the <strong>problem?</strong> &#8220;I&#8217;m trying to __(goal)__ but __(problem)__.&#8221;</li>
<li>What&#8217;s the <strong>solution</strong>? Three most important moments that need to occur for the solution to execute</li>
<li>What&#8217;s the <strong>benefit</strong>? This isn&#8217;t the feature list. It&#8217;s what&#8217;s <em>beneficial to the customer</em>, and doesn&#8217;t include any of the words how you would describe the features to your boss.</li>
<li>Now that you have the customer problem, the solution, and the customer benefit, what do you want to <strong>learn</strong> about it? Your goal is to gather as much new feedback as possible. It&#8217;s what&#8217;s not clear to you about what you have completed so far.</li>
<li>Now it&#8217;s time to <strong>draw</strong>.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/14/sxsw-2011-conserve-code-storyboard-experiences-with-customers-first/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: Stop Dreaming, Start Doing: Tips For Execution</title>
		<link>http://www.danielslaughter.com/2011/03/13/sxsw-2011-stop-dreaming-start-doing-tips-for-execution/</link>
		<comments>http://www.danielslaughter.com/2011/03/13/sxsw-2011-stop-dreaming-start-doing-tips-for-execution/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 16:55:15 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=573</guid>
		<description><![CDATA[Scott Belsky CEO Behance The problem is that most ideas never happen. Sure, some ideas should never happen. Even the greatest ideas suffer horrible odds. Ideas do not have to be because they&#8217;re great or obvious. The Project Plateau You&#8217;ve got a great idea, it&#8217;s exciting and you&#8217;re loaded with energy. Eventually you hit this [...]]]></description>
			<content:encoded><![CDATA[<p>Scott Belsky<br />
CEO<br />
<a title="Behance.net" href="http://www.behance.net/">Behance</a></p>
<p>The problem is that most ideas never happen. Sure, some ideas should never happen. Even the greatest ideas suffer horrible odds. Ideas do not have to be because they&#8217;re great or obvious.</p>
<p><strong>The Project Plateau</strong></p>
<p>You&#8217;ve got a great idea, it&#8217;s exciting and you&#8217;re loaded with energy. Eventually you hit this plateau where your creative energy dies, and you give up on it. But as humans we love having these great ideas, so instead of completing the first one we just create a new one; over and over.</p>
<ul>
<li>How organized are you? Only 7% of people say they&#8217;re very organized.</li>
<li>Lack of Leadership Capability: not being able to leverage your team and use people for what they want/need/can be used as will fail.</li>
<li>Lack of Feedback Exchange: we&#8217;re not getting the insights we need to keep going.</li>
<li>Disorganized and Isolated Networks: We&#8217;re not thinking about professional networks in putting our ideas together.</li>
</ul>
<p><strong>Making Ideas Happen</strong></p>
<ul>
<li>Creative Ideas</li>
<li>Organization and Execution</li>
<li>Communal Forced</li>
<li>Leadership Capabilities</li>
</ul>
<p>Overcome Reactionary Workflow: email, SMS texts, facebook, twitter, etc. These things pull us away from what our overall goal is. Ceativity * Organization = Impact: If you have all the creative inspiration in the world, but no organization, your impact will still be 0.</p>
<p><strong>The Action Method</strong></p>
<ol>
<li>Action Steps: the ideas</li>
<li>Back-burners: everything that piles up on our desks</li>
<li>References</li>
</ol>
<p><strong>Action Steps</strong></p>
<p>If you enter a meeting and you don&#8217;t exit without knowing anything, then you shouldn&#8217;t be doing them. Standing meetings, or creating an agenda are good. Having a culture of capturing Action Steps where you confirm they&#8217;re written down what they need to do (it&#8217;s kind of Big Brother). Another good technique is to go around in the last few minutes of the meeting and confirm everything there is you&#8217;ll need to do based on this meeting, just to confirm you gathered it all. If you do not do this, then you&#8217;re just destine to have a meeting again in a couple weeks.</p>
<p><strong>Back-burner</strong></p>
<p>Progress Begets Progress: Hang things around your desk with milestones and tasks (such as sticky notes) to make sure you&#8217;re doing things. Prioritize Projects Visually: make a chart with project priority board with Extreme, High, Medium, and Low. This way you have accountability to say &#8220;I didn&#8217;t get project X in High done as project Y in Extreme was mentioned as more important.&#8221;</p>
<p>Reduce your amount of insecurity work (facebook, twitter, analytics, etc). The best method is to ignore everything until a certain time you set in every day (such as at the end) and then handle it all then instead of trying to handle it throughout the day.</p>
<p><strong>Types of People</strong></p>
<ul>
<li>The Dreamers: Tendency is to always focus on the new. Right before execution they want to add all these new features. They&#8217;re always thinking how they can make it better and add things to the project.</li>
<li>The Doers: They are the downers. They don&#8217;t want to do things as they have deadlines they will not make.</li>
<li>The Incrementalist: Very good at rotating between the Dreamers and Doers. Sure, you&#8217;d think this is what you want to be. Instead the problem with them is they just end up creating too many different things.</li>
</ul>
<p>There really isn&#8217;t a good type of person. The best thing to do is to assign these to someone, and only have them focus on their own category. Then rely on your community to keep you accountability. But should you be scared that the community will steal your ideas? Well, the idea is no ideas ever get done anyways, so even if they get stolen at least you were more inspired to attempt it. As well, if they idea is so great then it&#8217;s probably not something easy to do that anyone else wants to do anyways. Another technique is to share ownership of ideas because everyone will have different views and approaches to complete the goal. Basic line: The benefits of distributing ideas outweighs the costs.</p>
<p><strong>Seek Competition</strong></p>
<p>Don&#8217;t get discouraged if someone else has already done it. What we&#8217;ve found are the most successful companies have spent time thinking how they can pace themselves with other similar businesses or ideas. Fight your way to breakthroughs by arguing about a topic as people get emotional about it, and great ideas come out. Eventually people will start to give in with Apathy and just say, &#8220;fine, whatever.&#8221; When that happens, don&#8217;t let it. Make them argue back. Don&#8217;t be burned by Consensus.</p>
<p><strong>Overcome the Stigma of Self-Marketing</strong></p>
<p>Use twitter, facebook, newsgroups to get people involved in your idea or product.</p>
<p><strong>Leaders Talk Last</strong></p>
<p>Let everyone else talk first, and then voice your opinion after you have a chance to absorb everyone&#8217;s ideas. If you talk first, then everyone else will just agree with what you&#8217;ve said and you&#8217;ll never get their ideas heard.</p>
<p><strong>Value the Team&#8217;s Immune System</strong></p>
<p>The Dreamers need to be the only ones involved in the Brainstorming process. The Doers then need to be involved after the initial Brainstorming, and the Dreamers need to keep silent. It&#8217;s the best way to get through things and result in a finished project.</p>
<p>We need to say in the business plan to allow for failure. You should plan for 20-30% of your development to be failure. This way you have that time, and your company will be the most creative.</p>
<p>When you&#8217;re interviewing new people for your team you should ask then, &#8220;What did you do to take initiative on your hobby/interest/experience XYZ?&#8221; Their initiative is more valuable than anything else; since just doing it isn&#8217;t taking initiative.</p>
<p><strong>Gain Confidence From Doubt</strong></p>
<p>When more and more people start to doubt you, you start to become more confident. When 99% of people think you&#8217;re crazy, you&#8217;re either crazy or you&#8217;re on anything. Society is very critical and shuns what society celebrates. Usually everyone who&#8217;s successful has dropped out of college or done everything no one said they could do.Â  So, honor this. Do this. Be this.</p>
<p>Nothing extraordinary is every achieved by normal means.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/13/sxsw-2011-stop-dreaming-start-doing-tips-for-execution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: One Codebase, Endless Possibilities: Real HTML5 Hacking</title>
		<link>http://www.danielslaughter.com/2011/03/13/sxsw-2011-one-codebase-endless-possibilities-real-html5-hacking/</link>
		<comments>http://www.danielslaughter.com/2011/03/13/sxsw-2011-one-codebase-endless-possibilities-real-html5-hacking/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 15:26:53 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=568</guid>
		<description><![CDATA[Joe McCann Principal Architect subPrint Interactive What is HTML5? HTML5 is just the next version of HTML, and don&#8217;t expect it to solve all your problems. What is the HTML5/Web &#8220;Stack?&#8221; HTML is the &#8220;Content&#8221; of the application; the .html file. The styling is your CSS. And the business logic is the Javascript. Benefits of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-569 alignright" title="HTML5 Hacking" src="http://www.danielslaughter.com/blog/blog/wp-content/uploads/2011/03/OneCodebaseEndlessPossibilities-288x300.jpg" alt="HTML5 Hacking" width="288" height="300" />Joe McCann<br />
Principal Architect<br />
<a title="subPrint.com" href="http://www.subprint.com/">subPrint Interactive</a></p>
<p><strong>What is HTML5?</strong></p>
<p>HTML5 is just the next version of HTML, and don&#8217;t expect it to solve all your problems.</p>
<p><strong>What is the HTML5/Web &#8220;Stack?&#8221;</strong></p>
<p>HTML is the &#8220;Content&#8221; of the application; the .html file. The styling is your CSS. And the business logic is the Javascript.</p>
<p><strong>Benefits of the Web Stack</strong></p>
<p>For the business individuals, there is an important concept that needs to be covered. There are value propositions which you want to have native development in languages such has Java, C++, Ruby, etc.</p>
<p>For majority of applications, however, you can the Web Stack (HTML/CSS/JS) without needing to know all the different environments.</p>
<p>When you&#8217;re designing your application there are some serious issues you may run into. Typically with a native design you&#8217;ll need designers who can develop across all different languages. However with HTML it&#8217;s just one language. HTML has native web components, and it&#8217;s cheaper to hire designers just for the web than everything else. There are many more web-designers than there are in other languages.</p>
<p>But what about maintenance? Across languages pushing updates requires updating to all different platforms. This can be costly, and time consuming.</p>
<p>Keep in mind HTML5/Web Stack does not solve all of these problems.</p>
<p><strong>Web Stack Benefits</strong></p>
<ul>
<li>Significantly reduces development costs</li>
<li>Significantly reduces design costs</li>
<li>Maintenance becomes easier</li>
<li>A single codebase</li>
</ul>
<p><strong>Tool of the HTML5/Web Stack</strong></p>
<ul>
<li><a title="phonegap.com" href="http://www.phonegap.com/">Phonegap</a>: bridges the gap between multiple phones through HTML and Javascript Bindings for things such as the camera, accelerometers, etc.</li>
<li><a title="sencha.com/products/touch/" href="http://www.sencha.com/products/touch/">Sencha Touch</a>: HTML5 development tool-kit for creating native applications using web technologies.</li>
<li><a title="appcelerator.com" href="http://www.appcelerator.com/">Appcelerator Titanium</a>: Not only do they have cross mobile applications, but they also have desktop applications too!</li>
<li><a title="jquerymobile.com" href="http://jquerymobile.com/">jQuery Mobile</a>: Uses HTML5 tag elements united with jQuery. It&#8217;s theamable, but really in early stages of development.</li>
<li><a title="developer.yahoo.com/yql" href="http://developer.yahoo.com/yql/">Yahoo! Query Language (YQL)</a>: not necessarily a framework or something that will create a user interface. This essentially turns the entire web into an API. It allows you to screen scrape websites (wow!). It allows you to create an SQL statement to parse through the HTML and respond back with XML or Json with what you want. This allows you to make calls with Javascript.</li>
<li><a title="nodejs.org" href="http://nodejs.org/">Node.js</a>: Very easy to use, very fast. Allows you to write javascript on the client side, but then also use that code on the server. This makes it really nice for form checking. Basically if you can write Javascript, well, then you can now write server back-ends too.</li>
</ul>
<p><strong>One Codebase (How, Setup, etc)</strong></p>
<p>First you need to figure out what is it you&#8217;re targeting: Google Chrome, Mobile Safari, Android Chrome, Native Mac OSX, Native Android App, etc.</p>
<p>Clearly there&#8217;s a server-side component you&#8217;ll need, but you can still use Javascript through Node.js.</p>
<p><strong>Demos</strong></p>
<p><a href="http://freebeernear.me/">http://freebeernear.me/</a> (<a href="https://github.com/joemccann/freebeernearme">click here for the code</a>)</p>
<p><strong>References</strong></p>
<p>If you&#8217;d like to <a href="http://www.bit.ly/hack_5">see this presentation you may so here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/13/sxsw-2011-one-codebase-endless-possibilities-real-html5-hacking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: Metrics-Driven Design</title>
		<link>http://www.danielslaughter.com/2011/03/12/sxsw-2011-metrics-driven-design/</link>
		<comments>http://www.danielslaughter.com/2011/03/12/sxsw-2011-metrics-driven-design/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 00:20:12 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=562</guid>
		<description><![CDATA[Joshua Porter (@bokardo) VP UX Performable Doug Bowman Doug Bowman is the lead designer at Twitter. A few years ago Doug wrote a blog post about leaving Google, where he was hired three-years prior. He was really the first real designer hired at Google. There are very few hires like that who get so much [...]]]></description>
			<content:encoded><![CDATA[<p>Joshua Porter (<a href="http://www.twitter.com/bokardo">@bokardo</a>)<br />
VP UX<br />
Performable</p>
<p><strong>Doug Bowman</strong></p>
<p>Doug Bowman is the lead designer at Twitter. A few years ago Doug wrote a blog post about leaving Google, where he was hired three-years prior. He was really the first real designer hired at Google. There are very few hires like that who get so much press and people talking about it. Doug&#8217;s post was a post that he was leaving Google, and usually when you write these sorts of posts they follow the same type of formula: this is my last day, I&#8217;m sorry about leaving, and my co-workers are great. However, Doug&#8217;s post was nothing like that at all: &#8220;Unfortunately for me, there was one small problem I didn&#8217;t see back then.&#8221; And that&#8217;s the problem we&#8217;ll talk about in this session: 41 shades between each blue (the best they found was HEX #2200C1) to see which one performed better, and an argument over the width of a border (1, 2, 3px). Bing was/is using a different HEX color, which their UX Manager estimated being a loss of $80 million dollars. The data testing culture becomes a crutch for every decision, paralyzing the company and preventing it from making any daring design decision.</p>
<p><strong>Spectrum of Design</strong></p>
<p>Intuition-Driven (Doug)</p>
<ul>
<li> Instinctive</li>
<li> Subjective</li>
<li> Daring</li>
<li> Follow other people&#8217;s practices</li>
<li> Trust your gut</li>
</ul>
<p>Data-Driven (Google)</p>
<ul>
<li> Everything is tested by small numbers, and small variables</li>
<li> This process is very slow</li>
<li> You rely on data for decision making</li>
<li> You don&#8217;t trust your gut</li>
</ul>
<p><strong>Imagine that Your Design is a Mountain</strong></p>
<p>Your existing design is on the side of a little mountain. With an engineer&#8217;s approach you can only get to the top of that little mountain. An engineer quickly gets to a diminishing return as they can only go so high with the current design approach. It&#8217;s really dissapointingÂ  because you&#8217;ll eventually hit a ceiling where you cannot go any higher, known as a &#8220;Loci Maxima&#8221; in calculus.</p>
<p>Our goal is to be at the top of the largest mountain where our goal is the best (or even just a better) design.</p>
<ul>
<li> Optimization asks: What works best in the current model?</li>
<li> Design innovation asks: What is the best possible model?</li>
</ul>
<p><strong>What are Metrics?</strong></p>
<p>Metrics are simple numbers that measure the effectiveness of your business.</p>
<ol>
<li> Metrics reduce (but don&#8217;t take away all) arguments based on opinion.</li>
<li> Metrics give you answers about what really works. They can also lead you down a rabbit hole, but if you do testing and you have valid data they can give you answers about what really works.</li>
<li> Metrics show you where you&#8217;re strong as a designer. They also show you where you&#8217;re weak as one.</li>
<li> Metrics allow you to test anything you want. Metrics actually empower you to try anything, where as before you&#8217;d have to sell someone on a crazy idea.</li>
<li> Clients love metrics.</li>
</ol>
<p>Principle: Your metrics will be as unique as your business.</p>
<p>Vanity Metrics are thing such as old-school graphical hit-counters, which you shouldn&#8217;t rely on.</p>
<p><strong>The Usage Lifecycle</strong></p>
<ul>
<li> Interested</li>
<li> Trial/beta User</li>
<li> Customer</li>
<li> Passionate Customer</li>
</ul>
<p><strong>Acquisition Metrics</strong></p>
<ul>
<li>How much did it cost to gain your customer? (Cost per Acquisition, CPA)</li>
<li>If your CPA is higher than their life-time earnings, then it&#8217;s not worth it.</li>
<li>Comparative Metrics: knowing where users came from, and their cost and outcome based on those.</li>
<li>The best acquisition outcome is still from Email Lists.</li>
</ul>
<p><strong>Engagement Metrics</strong></p>
<ul>
<li>Hits</li>
<li>Page views</li>
<li>Visits</li>
<li>Unique Visitors</li>
<li>Returning Visitors</li>
<li>Registered Users</li>
<li>Customers</li>
<li>Frequency</li>
<li>Time on Site</li>
<li>Daily Active Users</li>
</ul>
<p>Cohort Analysis: Engagement over time. For instance, the number of customers remaining after every month from sign-up. This is very valuable.</p>
<p><strong>Satisfaction Metrics</strong></p>
<p>Net Promoter Score: How likely is it that you would recommend our company to a friend or colleague? (ligart 1-10. 1-6 is &#8220;Detractors&#8221;, 7-8 is Passives, and 9-10 is Promotes).</p>
<p>Mint.com: &#8220;Maybe we didn&#8217;t have a high viral coefficient score, but we had a great satisfaction metrics.&#8221;</p>
<p><strong>Emergent Metrics</strong></p>
<p>Having friends inspires continuous use.</p>
<p>&#8220;Find the people you know&#8221; is a good example of this.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/12/sxsw-2011-metrics-driven-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: Seth Priebatsch, Keynote: The Game Layer on Top of the World</title>
		<link>http://www.danielslaughter.com/2011/03/12/sxsw-2011-seth-priebatsch-keynote-the-game-layer-on-top-of-the-world/</link>
		<comments>http://www.danielslaughter.com/2011/03/12/sxsw-2011-seth-priebatsch-keynote-the-game-layer-on-top-of-the-world/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 21:12:48 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=556</guid>
		<description><![CDATA[Seth Priebatsch Chief Ninja SCVNGR The Last Decade: Social Layer -&#62; Connections Last decade All about connections Facebook&#8217;s Open Graph Construction is over The Next Decade: Game Layer -&#62; Influence Next decade All about influence No set foundations Construction has just begun Seeks to act on individual motivation: why, how, when we do things Has [...]]]></description>
			<content:encoded><![CDATA[<p>Seth Priebatsch<br />
Chief Ninja<br />
<a title="Scvngr.com" href="http://www.scvngr.com">SCVNGR</a></p>
<p>The Last Decade: Social Layer -&gt; Connections</p>
<ul>
<li>Last decade</li>
<li>All about connections</li>
<li>Facebook&#8217;s Open Graph</li>
<li>Construction is over</li>
</ul>
<p>The Next Decade: Game Layer -&gt; Influence</p>
<ul>
<li>Next decade</li>
<li>All about influence</li>
<li>No set foundations</li>
<li>Construction has just begun</li>
<li>Seeks to act on individual motivation: why, how, when we do things</li>
<li>Has the opportunity to be 10x larger than the Social Layer</li>
</ul>
<p>The Game Layer: real behavior in the real world, emulated in the digital world.</p>
<p>What can the game layer do for me?</p>
<p><strong>Schools</strong></p>
<p>School is a game, it&#8217;s just a poorly designed one. With a school you have: motivated players, challenges, rewards, rules, allies, enimies, levels, appointment dynamics, countdowns, initiatives, penalties, etc. The problems with schools is they&#8217;re not Engaged since grading is broken, and there&#8217;s cheating. Engagement is an incredibly critical concept which all game developers are aware of. Because the grading system in schools is broken, it has created the &#8220;Moral Hazard of Game Play.&#8221; It&#8217;s replaced the real reward for a letter, and these become chores.</p>
<p>Grades are failing as rewards. They are simple game levels Valedictorians, percentiles, and honor student status. The problem is these titles are boring. As well, these are game mechanics where people can loose, and this is not what we want in education. So why not create a grading dynamic where you start at 0 points, and then you gain points to focus on the positive. This way you cannot fail, or go negative point. It&#8217;s all about focusing on the end result.</p>
<p>So what about cheating? Princeton removed professors from the class room when tests were being taken and just required everyone to write down the code of ethics, and the realization</p>
<p><strong>Customer Acquisition</strong></p>
<p>Groupon:</p>
<ul>
<li>Free Lunch: show the customer that although they&#8217;re skeptical, it&#8217;s still ok.</li>
<li>Communal Gameplay: the community needs to hit 50 people before &#8220;the deal is on.&#8221;</li>
<li>Countdown: Time left to buy. Everyone understands it, but it creates this huge exponential spike of activity right before it&#8217;s up.</li>
<li>Email List</li>
</ul>
<p><strong>Loyalty</strong></p>
<p>Status: the idea of being a regular at a place. American Express uses status very well because they have levels, and they make you feel better based on the color of your card.</p>
<p>The &#8220;Level Up&#8221;: Jumping from one level to another.</p>
<p>Inclusive Ownership: everyone owns it, and so everyone benefits from it.</p>
<p><strong>LBS -&gt; Mainstream</strong></p>
<p>How do you move location based services from something that isn&#8217;t mainstream, to something that is?</p>
<p>Big Partners + Big Money = Big Results. The problem is just a wee-little bit of the world uses these location based services. So how do we get everyone in on it?</p>
<p>Quantitative Easing: what the federal government does to flood the economy with new dollar bills, without actually having the value. They&#8217;re doing this because the &#8220;game&#8221; is too hard, and sometimes it makes sense to look at the rules and refactor them.</p>
<p>Tightly vs. Loosely Location-Based: basically, to play tightly based location you MUST be at a location. You cannot just be somewhere else. Because of this, it limits the number of people who can be engaging at that place at any one time. If you loosen this rule, then the number of people increases substantially.</p>
<p>Reward Schedules: everyone in the space naturally gets the question, &#8220;What do I get in exchange for doing this?&#8221; Everyone who&#8217;s doing LBS has some form of reward, badge, specials, etc. Rewards work really well. The problem is as once you&#8217;ve checked in and gotten the reward, you wont get it next time. As well, this reward will not be offered everywhere, just at certain places.</p>
<p><strong>Global Warming</strong></p>
<p>Not any one thing can solve these problems. While one thing cannot solve these massive problems, it can still give us the tools to move from something impossible, to something that&#8217;s just really hard to solve (but still possible!).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/12/sxsw-2011-seth-priebatsch-keynote-the-game-layer-on-top-of-the-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: Diversity in the Digital Age</title>
		<link>http://www.danielslaughter.com/2011/03/12/sxsw-2011-diversity-in-the-digital-age/</link>
		<comments>http://www.danielslaughter.com/2011/03/12/sxsw-2011-diversity-in-the-digital-age/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 16:17:12 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=548</guid>
		<description><![CDATA[Anne Hunter (@followanne) VP Advertising Effectiveness comScore How does the Internet change how we define communities and ourselves? What does diversity mean in a world of technological grazing? What does diversity matter at all? This topic is looking at Diversity in what we classicly define as diversity, and what Diversity is on the internet. A [...]]]></description>
			<content:encoded><![CDATA[<p>Anne Hunter (<a href="http://www.twitter.com/followanne">@followanne</a>)<br />
VP Advertising Effectiveness<br />
<a title="comScore.com" href="http://www.comscore.com/">comScore</a></p>
<p>How does the Internet change how we define communities and ourselves? What does diversity mean in a world of technological grazing? What does diversity matter at all?</p>
<p>This topic is looking at Diversity in what we classicly define as diversity, and what Diversity is on the internet. A digital medium, like the internet, can have the same kind of effect on communities that a television can have in local environments as it causes them to change.</p>
<p>Definition of Common Diversity:</p>
<ul>
<li>The condition of having or being composed of different elements; variety, especially.</li>
</ul>
<p>Definition of Digital Age Diversity:</p>
<ul>
<li>The concept of diversity encompasses acceptance and respect.</li>
<li>It means understanding that each individual is unique and recognixing our individual differences</li>
<li>These can be along the dimensions of race, ethnicity, gender, sexual orientation, social-eco status, physical abilities, religious beliefs, political beliefs, or other ideologies.</li>
</ul>
<p>Statistics on how people use the internet:</p>
<ul>
<li>Genders: 54% of internet users worldwide are male. Mobile phones play a large part in this. Males, especially in the United States, are more likely to have smart phones. As prices drop, women being to buy these phones and actually consume more content than males through these devices.</li>
<li>Ages: The younger the generation, the more internet use they do. As we get older our generation will use the internet more than currently elder generations.</li>
<li>Locations: The Asian Pacific is the largest area for internet usage, and it&#8217;s not the USA. They are 38.9% of the worldwide usage.</li>
<li>How Often: Typically, every person in the world access the internet 18 days a month.</li>
<li>How Long: Statistically each person spends 26 minutes per use of the internet.</li>
<li>How Quickly: They are on broadband, they have a cell phone, they send text messages, but other countries do not have smart phones yet. This is, however, rapidly changing. Typically new technology is first obtained my &#8220;wealthy&#8221; males, and then later passed to the rest of the world and genders.</li>
</ul>
<p>What websites: Globally 73.9% visit Google, 66.7% visit Microsoft Sites, 50.6% visit Facebook, 48.0% visit Yahoo, and 31% visit Wikimedia.</p>
<p>But Internet use is not typical! In January 2011 there were 416 thousand people in southwest Brazil were reading pet content online. 381 thousand people pensioners (older individuals) in the UK went online looking for love on personals sites. 1.3 million men between the ages of 25-44 in Vietnam were looking at cosmetic websites.</p>
<p>Does the ability to connect with other like-minded people mean we&#8217;re more diverse? Well, the internet has really made human &#8220;grazers.&#8221; We&#8217;re like Human Cows. The power of $0.99: On average 18 songs are purchased on iTunes per person. However, less than 2 songs per album. There&#8217;s not a lot of commitment for any one certain artist. People are looking at 9.8 artists per month, per person. Are there areas in music where people are more committed, buying specific genres, etc? Well, New Age is the most common, then Classical, Metal, Jazz, Inspirational, Rock, Christian, Hip hop, &#8230;, and Latino. Commitment to a particular artist varies worldwide. Brazil and Sweden are the most committed, and the USA is the least.</p>
<p>Even specialized content consumption changes online. Essence print magazine reaches 40% of all African American women every month in print. And almost all of these women who receive this are African American. However, online only 1/3rd of people who access their website are African American. This is because online you can link to an article and sample pieces of the magazine without having to commit to the entire thing which is targeting a demographic. This is a change we have not seen before, because access to content has always been very specific.</p>
<p>Video content consumption changes online. 180 million USA video viwers. 85% of internet users viewed at least one video. 13 hours of viewing time per view. Unlike sitting down and watching a sitcom, the average video length we watch is 3.9 minutes per video. This is because we&#8217;re &#8220;grazing.&#8221;</p>
<p>If we are grazing more, does that mean we&#8217;re committed to things less? Typically core audiences are still more engaged online. African Americans spend 62% more time per person on essence.com than non-African Americans. African Americans consume 2x as many pages on essence.com than non-African Americans.</p>
<p>The appearance of Diversity, the reinforcement of community. Sites link to other sites that are relevant to the topic, or ideas. Recommendation engines for example does this. If we start interacting with a certain group, they&#8217;ll start providing us with other knowledge and links for related materials. This happens with the advertising we see so that we are more interested in this.</p>
<p>How the internet introduces me. The first thing Facebook says about us is our job. Then it lists college and major, residence, relationship status, and then hometown. In a verbal conversation typically these things do not come up. However, with the internet we use this to introduce one another. Who you are is defined by different definition of your community. This online almost makes us less diverse, but gives us the abilities to connect.</p>
<p>Diversity prevents Vulnerability. The more diverse our MHC genes are the stronger our immune system. Inbreeding can make populations vulnerable to diseases because you do not have the genetic immune system built up.</p>
<p>Diversity breeds innovation. Societies with diverse natural resources prosper. Environmental barriers prevent the spread of ideas and societies innovated from new ideas.</p>
<p>The internet is a tool for benevolent and nefarious excuses. To harness the power of the internet, we must actively steward all forms of diversity. We need to go with full heart and say to ourselves, &#8220;Am I learning and reinforcing my ideas to help myself, or to limit my diversity to see the other side of the story?&#8221; As we go forth, we need to make sure we are active stewards of this.</p>
<p>In the Fortune 500 companies, the most gender diverse boards outperformed by 66% with women on their boards. In 2011 the World Economic Forum found equality drove prosperity as countries with almost parity between men and women to succeed the most.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/12/sxsw-2011-diversity-in-the-digital-age/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: Why Everything is Amazing But Nobody is Happy</title>
		<link>http://www.danielslaughter.com/2011/03/11/sxsw-2011-why-everything-is-amazing-but-nobody-is-happy/</link>
		<comments>http://www.danielslaughter.com/2011/03/11/sxsw-2011-why-everything-is-amazing-but-nobody-is-happy/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 22:16:14 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=544</guid>
		<description><![CDATA[Daniel Hope Counselor DanielHope.org Zachary Burt Mr. Awesome Awesomeness Reminders LLC Daniel Hope has an interest in the effect of Social Media on relationships. Zachary Burt works at Awesomeness Reminders which calls people every day to tell them how awesome they are. Entitlement is having something awesome, but hating it when it doesn&#8217;t work as [...]]]></description>
			<content:encoded><![CDATA[<p>Daniel Hope<br />
Counselor<br />
<a title="DanielHope.org" href="http://www.danielhope.org">DanielHope.org</a></p>
<p>Zachary Burt<br />
Mr. Awesome<br />
<a title="awesomenessreminders.com" href="http://www.awesomenessreminders.com/">Awesomeness Reminders LLC</a></p>
<p>Daniel Hope has an interest in the effect of Social Media on relationships. Zachary Burt works at Awesomeness Reminders which calls people every day to tell them how awesome they are.</p>
<p>Entitlement is having something awesome, but hating it when it doesn&#8217;t work as expected. It&#8217;s in our nature to complain, which is fine. We can move forward into embracing our need to complain. The seven deadly sins are violated in almost every social media product.</p>
<p>Zachary created a website where people could go and vent to someone they don&#8217;t know about how bad their life is. This is win-win because the person venting is revealed, and the listener gets a fun story of how bad someone&#8217;s life is. Just because something is evil or bad (the seven deadly sins), doesn&#8217;t mean it needs to be negative.</p>
<p>Daniel recently was hit as a pedestrian when crossing the street by a vehicle. The driver was using their blue-tooth head set, and couldn&#8217;t drive and talk on the phone enough to hit them. This is an &#8220;evolution fail.&#8221;</p>
<p>Turning off your cell phone before you engage with someone is a good way to say, &#8220;Hey, I&#8217;m here now. I&#8217;m here for you.&#8221; It&#8217;s a great way to communicate and interact with someone, instead of spending the conversation not listening and just reading your texts or email.</p>
<p>Multitasking is also really difficult. With so much stuff going on, we cannot focus on one thing. So what are some ways we can start our day at being more intentional (asked to the audience)?</p>
<ul>
<li>Don&#8217;t use Twitter before noon.</li>
<li>Someone in the audience has a program that disables their internet for a couple hours while they write, and then turns off his phone. He tells his mom if someone dies then they&#8217;ll still be dead once he turns his device back on.</li>
<li>A good technique is to work for 20 minutes, and then take a 5 minute break. It&#8217;s almost a form of multitasking, but being intentional with the way you&#8217;re doing it.</li>
<li>Someone makes a list and puts in the fun things first, and then the bad things. They&#8217;ll do the bad things first knowing that once they&#8217;re done then they&#8217;ll have the fun things to do.</li>
</ul>
<p>One of the underlining things is to simply measure things to see your output. Because what can be measured, can be managed.</p>
<p>How can we add a dimension into our conversation to identify emotion into our verbal communication online? It&#8217;s kind of like an emoticon, but something more in depth. Because with an emoticon it gives you a concept in the mood of the message, but you almost need to know the person personally for it to make sense. Sarcasm, for example, is very hard to demonstrate through a text-message without actually knowing the person. However, if they&#8217;re your friend it&#8217;s not hard to convey that at all.</p>
<p>If you focus on just one thing, at the end of the day you&#8217;ll be more happy than if you multitask multiple at the end of the day.</p>
<p>We are getting better at emotionally connecting with people and things we cannot see with our own eyes. Good Morning America said that if you were wearing a $2000 suit you&#8217;d jump into a lake to save someone drowning even if it would ruin the suit without even thinking about it. However if someone asked you for $2000 to dig a well in a foreign country to save a village of people from dehydration you probably wouldn&#8217;t consider it. It&#8217;s all relative to what&#8217;s in front of you in the here and now. You almost have a sense of responsibility for those things in front of you. In an email, however, you may just not consider responding right away.</p>
<p>The Happiness Journal is a concept where you write down things that you&#8217;re thankful for. And then when you&#8217;re having a bad day you can look through this Journal to feel better about your life. Also just getting feedback about projects helps. For instance, doing an Open Source project lets you see that others want to help you, be grateful for your product, and care about your abilities.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/11/sxsw-2011-why-everything-is-amazing-but-nobody-is-happy/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SXSW 2011: How Not to Design Like a Developer</title>
		<link>http://www.danielslaughter.com/2011/03/11/sxsw-2011-how-not-to-design-like-a-developer/</link>
		<comments>http://www.danielslaughter.com/2011/03/11/sxsw-2011-how-not-to-design-like-a-developer/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 20:00:08 +0000</pubDate>
		<dc:creator>Daniel Slaughter</dc:creator>
				<category><![CDATA[SXSW 2011]]></category>

		<guid isPermaLink="false">http://www.danielslaughter.com/?p=537</guid>
		<description><![CDATA[Chrissie Brodigan (@tenaciouscb) Engagement Lead Mozilla/Firefox She found it difficult to contribute design into an open source project. Most free software projects fail, usually around 90-95% of these. It&#8217;s not a lot different than what happens in our day-to-day job. For a project to be successful it needs to attract users and developers. Intricate systems [...]]]></description>
			<content:encoded><![CDATA[<p>Chrissie Brodigan (<a href="http://www.twitter.com/tenaciouscb">@tenaciouscb</a>)<br />
Engagement Lead<br />
<a href="http://www.mozilla.com">Mozilla</a>/<a href="http://www.firefox.com">Firefox</a></p>
<p>She found it difficult to contribute design into an open source project. Most free software projects fail, usually around 90-95% of these. It&#8217;s not a lot different than what happens in our day-to-day job. For a project to be successful it needs to attract users and developers. Intricate systems usually are the number one cause for failed systems.</p>
<p>Open source software is free, flexible, customizable, full of great features, and they&#8217;re able to make you feel &#8220;warm fuzzies.&#8221; Open source gets really awesome once you get in there and become involved.</p>
<p>Double D: Developer/designer conundrum. Those awkward conversations between developers and designers. Designers and Developers are willful, independent, idealistic, prideful people&#8230; We love our work! Sure, we can argue that Developers and Designers are cosmetically different in style, dress, attitude, etc., however in the end of the day we all love Pandas (yeah, the cute little animal). Hehe.</p>
<p>Documentation matters rather it be developer, user, or design documentation. They&#8217;re all different types of documentation, as they&#8217;re not the same thing.</p>
<p>Confidence matters since your project&#8217;s presentation builds confidence.</p>
<p>The most important thing here is &#8220;dissolving demotivation.&#8221; One of the big things is how do we get Designers to contribute to the Open Source community? The reality is you cannot. You cannot ever give great designers what they want. The best thing if you do find a great designer is to hide them from everyone, and shelter them. Designers take a lot of pride and credit in what they do, but being told not to use your name is scary. Developers see logical problems, but they use those problems as excuses to bypass design. The excuses are usually pretty compelling and convincing. When you have developers who are putting themselves out there, admitting they&#8217;re chaotic, no one will want to work with them.</p>
<p>Bad Habits</p>
<ol>
<li>Workarounds: developers think and engineer in workarounds for speed. Designers design to avoid workarounds.</li>
<li>Going Rogue: developers misinterpret design logic and make a decision work the way they think it should/might work. Designers don&#8217;t provide design documentation to any a developer&#8217;s &#8220;why&#8221; and instead makes it work the way they think it should work.</li>
<li>Being Trendy: Designers design for trends vs. designing for maintenance and iteration. Developers write code for the future. Designers will never say, &#8220;man, I&#8217;d love to see where this design is going to go in the future in the next version.&#8221; This is bad.</li>
<li>Source Code: developers practice version control and code review. Designers don&#8217;t treat their output assets as source code or practice team-friendly version control. As a designer if you make a pseudo-version control and keep versions of your design as you create it, then it&#8217;s easy to roll back, see what&#8217;s already been done, or learn what hasn&#8217;t worked before. This is what developers do to produce really good code, and this should be in design too. Work with your designers to teach them how they can treat their design source code in version-control.</li>
</ol>
<p>Solutions for Designers</p>
<ul>
<li>Open Source design can work, and work very well! The best place to start is to open an IRC channel for your project. use #<em>project_name</em>design.</li>
<li>Design graphic lite: don&#8217;t rely on graphics. Because of HTML and new browser web-fonts we have the ability to rely more on that, and less on the graphics.</li>
<li>Design practice design-specific version control. There are very few software solutions for this at the moment. Promote design-specific bug tracking.</li>
<li>Make micro opportunities by starting small, don&#8217;t use your own name, and you&#8217;ll still have small success somewhere.</li>
<li>Design and documentation for localization. Your project can be designed locally, but still be shared globally.</li>
<li>Refactor together: apply user leanings and amend hastily written code.</li>
<li>Include &#8220;forkability&#8221; as a part of the project&#8217;s design ethos. Designers think that what they make wont be used by others, and when they are they consider that intellectual theft.</li>
</ul>
<p>There are a few projects that are helping Designers play nice in the Open Source World</p>
<ul>
<li><a title="dribbble.com" href="http://www.dribbble.com">Dribbble Rebounds</a></li>
<li><a title="Layer Tennis" href="http://www.layertennis.com/">Layer Tennis</a></li>
<li><a title="Design-Swap.com" href="http://www.design-swap.com">Design-Swap.com</a> encourages and pairs up designers to go into one another&#8217;s sites and design new templates with their names on them.</li>
</ul>
<p>A good way to get people involved and excited is to design design contests. <a href="http://www.firefox.com">Mozilla&#8217;s Firefox</a> logo actually came from a community-drive design challenge.</p>
<p>Free software projects include software innovation for designers. For designers <a title="letteringjs.com" href="http://www.letteringjs.com/">lettering.js</a> does down to the letter control of your web fonts. Another good place is <a title="openfontlibrary.org" href="http://www.openfontlibrary.org">openfontlibrary.org</a>.</p>
<p>Good design is a powerful (non-markety way to spread the word about your project without feeling like you&#8217;re selling your soul.</p>
<p>So, where are the Open Source designers? This is definitely a problem, because they&#8217;re not at free software-centric conferences and never on the IRC. They are definitely here at <a title="SXSW.com" href="http://www.sxsw.com/">SXSW</a>.</p>
<p>Thank you: <a href="http://www.twitter.com/estellwyle">@estellwyle</a>, <a href="http://www.twitter.com/lxt">@lxt</a>, <a href="http://www.twitter.com/moxcreative">@mozcreative</a>, <a href="http://www.twitter.com/paulirish">@paulirish</a>, <a href="http://www.twitter.com/nateabele">@nateabele</a> of lithium, <a href="http://www.twitter.com/scottmac">@scottmac</a> of facebook (PHP developer).</p>
<p>&#8220;Go hacktivate designers!&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.danielslaughter.com/2011/03/11/sxsw-2011-how-not-to-design-like-a-developer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

